Guía completa sobre Augmentar

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Guía completa sobre Augmentar

Mensaje  Auditore el Vie Ene 21, 2011 3:00 pm

Weapon augmentation
Se pueden aumentar las armas hablando con el Blacksmith de cada ciudad excepto en las de inicio de cada raza y tampoco en Gludin Village.
Todas las armas grado C y superiores pueden ser aumentadas. Las armas C y B requieren Gemstones D y las armas A y S requieren Gemstones C.
Para el aumento de cada item se necesita Life Stone y Gemstones junto con el arma que el jugador desea aumentar.

Las Life Stones se adquieren matando mobs. Los raid/boss tienen probabilidades más altas de dropear high-level Life Stone que los mobs ordinarios. Las Life Stone muestran los niveles del personaje que las puede utilizar.
Al realizar un aumento hay seguir estos pasos: seleccioná el arma, seleccioná la Life Stone y Gemstones en la ventana de aumento. Arrastrá el ítem desde el inventario para agregarlo a la ventana de aumento. Hacés click en el boton de "Augment" y listo.



Los Blacksmith también pueden remover aumentos lo cual tiene un precio, dependiendo del aumento a remover.

Bonus concedidos
Los bonus concedidos durante los aumentos son al azar y estan determinados por los niveles de Life Stone y el nivel del arma. El éxito del proceso es del 100%.
Los tipos de bonus incluidos son:
Aumento de las habilidades basicas (STR, CON, INT, MEN)
Aumento de los valores de batalla (P. Atk., P. Def., M. Atk., Accuracy, etc.)
Skills adicionales (Activos, Pasivos, Chance skill)
Los bonus no tienen efectos cuando el arma aumentada es de más grado que el del personaje.
Cuando un arma es aumentada se le agrega un prefijo al nombre. Cuando un bonus es agregado cuando se está aumentando un arma con Life Stones que son de grado medio o alto, el arma comenzará a brillar intensamente.

Detalles
El arma aumentada no puede ser intercambiada, droppeada, vendida, tradeada o depositada en el clan warehouse. De todas formas, se puede guardar en el warehouse de cada char. Un ítem al cual se le ha removido el aumento puede ser transferido normalmente.
Las armas con habilidades especiales pueden ser aumentadas. También es posile agregar habilidades especiales o encantar ítems aumentados y estos permanecerán incluso si se remueve el aumento.
Las armas aumentadas no pueden ser usadas para craftear dual swords.
Un arma aumentada no puede ser usada para tradear con el Blacksmith of Mammon.

El Lvl del Skill que pueda salir del augment... depende del Lvl de la Life Stone:
Con una Life Stone Lvl 46, se obtiene un Item-Skill Lvl 1
Con una Life Stone Lvl 49, se obtiene un Item-Skill Lvl 2
Con una Life Stone Lvl 52, se obtiene un Item-Skill Lvl 3
Con una Life Stone Lvl 55, se obtiene un Item-Skill Lvl 4
Con una Life Stone Lvl 58, se obtiene un Item-Skill Lvl 5
Con una Life Stone Lvl 61, se obtiene un Item-Skill Lvl 6
Con una Life Stone Lvl 64, se obtiene un Item-Skill Lvl 7
Con una Life Stone Lvl 67, se obtiene un Item-Skill Lvl 8
Con una Life Stone Lvl 70, se obtiene un Item-Skill Lvl 9
Con una Life Stone Lvl 76, se obtiene un Item-Skill Lvl 10

- Claro está que hay algunos Item-skills que solo se quedan Lvl 1 (como por ejemplo el Item-Skill Recall), así que si por más que le mandes a un arma una Life Stone Lvl 76, te va a salir Item-Skill Recall lvl 1 (Porque no existe el Item-Skill Recall lvl 10).

- Cuando por ejemplo un PJ tiene puesto el Buff Empower basico, y usa su Selfbuff "Item-Skill Empower lvl 10" de su arma Augmentada, el efecto del Empower normal se suma al efecto del Empower del augment.

- En caso de los Warrior, que miran Focus como Buff y pasivo, y ven que les puede tocar ademas un "Critical +32.7", les aviso que ese tipo de modificadores son en puntos y no en porcentajes Razz (Recuerden que "10 Critical equivale a 1% chances de Critical).

- Las Chances para que salga un Item-Skill por augment no se determinan por el Lvl de la piedra, sino por su tipo... Low, normal (No dice nada), High, Top. Igualmente todas tienen chances de salir un Skill.

- El brillo del Arma Augmentada, no depende en absoluto de la piedra que uses, sino del tipo de augment que te salga.


Augments list:
Lista de augments a max lvl (estas pueden variar el lvl dependiendo de la lifestone):
Activas
Acrobatics: Increases the height from which you can jump without sustaining damage temporarily.
Aggression: Increases the target's urge to attack. Power 659.
Agility: Increases Dodge temporarily.
Aura Flare: Unleashes an elemental attack against nearby enemies. Power 55.
Aura Flare: Unleashes an elemental attack against the enemies near a target. Power 55.
Aura Flare: Unleashes an elemental attack. Power 110.
Battle Roar: Increases the maximum HP temporarily and restores HP by the increased amount.
Bleed: Temporarily causes a target to bleed heavily. Effect 8.
Blessed Body: Increases the maximum HP by 300 temporarily.
Blessed Soul: Increases the maximum MP by 200 temporarily.
Charm: Decreases a target's urge to attack. Power 330.
Cheer: Increases the maximum CP by 300 temporarily.
Clarity: Temporarily decreases the MP consumption rates for all skills.
Doom: Temporarily blocks all of the target's physical/magic skills.
Duel Might: Increases PVP P. Atk. temporarily.
Duel Weakness: Decreases the opponent's PVP P. Atk. temporarily.
Empowe:r Increases M. Atk. temporarily.
Fear: Momentarily throws the target into a state of fear and causes him to flee.
Firework: Ignites a Firework.
Focus: Increases the chance of a critical attack temporarily.
Guidance: Increases Accuracy temporarily.
Heal Empower: Increases the power of HP recovery magic temporarily.
Heal: Immediately recovers your HP. Power 552.
Hold: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
Hurricane: Creates a whirlwind of destruction. Power 110.
Hurricane: Unleashes a powerful gusting attack against nearby enemies. Power 55
Hurricane: Unleashes a powerful gusting attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against nearby enemies. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a spray of highly pressurized water. Power 110.
Iron Body: Raises resistance to damage from falling.
Kiss of Eva: Increases Lung Capacity temporarily.
Large Firework: Ignites a Large Firework.
Lesser Celestial Shield: Bestows temporary invincibility.
Magic Barrier: Increases M. Def. temporarily.
Mana Burn: Burns up the enemy's MP. Power 120.
Mana Gain: Increases the recharge recover rate of MP.
Medusa: Temporarily throws the target into a petrified state.
Might: Increases P. Atk. temporarily.
Music Clarity: Temporarily decreases the MP consumption rate for song/dance skills.
Music: Refresh: Temporarily decreases the re-use time for song/dance skills.
Music: Plays music.
Mystery Skill: Increases your head size.
Paralyze: Temporarily throws the target into a state of paralysis.
Party Recall: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Peace: Puts the opponent's mind at peace and erases the desire to attack.
Poison: Temporarily poisons a target. Effect 8.
Prayer: Increases the effectiveness of HP recovery magic temporarily.
Prominence: Detonates a fireball by compressing the air around the caster. Power 110.
Prominence: Unleashes a flaming attack against nearby enemies. Power 55.
Prominence: Unleashes a flaming attack against the enemies near a target. Power 55.
Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recharge: Regenerates MP. Power 69.
Reflect Damage: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Refresh: Temporarily decreases the re-use times for all skills.
Resurrection: Resurrects a corpse. Restores about 70% of additional Exp.
Ritual: Regenerates CP. Power 473.
Shadow Flare: Unleashes a dark attack against nearby enemies. Power 55.
Shadow Flare: Unleashes a dark attack against the enemies near a target. Power 55.
Shadow Flare: Unleashes a dark attack. Power 110.
Shield: Increases P. Def. temporarily.
Silence: Temporarily blocks the target's magic skills.
Skill Clarity: Temporarily decreases the MP consumption rate for physical skills.
Skill Refresh: Temporarily decreases the re-use time for physical skills.
Sleep: Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
Slow: Temporarily decreases a target's speed.
Solar Flare: Unleashes a sacred attack against nearby enemies. Power 55.
Solar Flare: Unleashes a sacred attack against the enemies near a target. Power 55.
Solar Flare: Unleashes a sacred attack. Power 110.
Spell Clarity: Temporarily decreases the MP consumption rate for magical skills.
Spell Refresh: Temporarily decreases the re-use time for magic skills.
Stealth: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Stone: Attacks the enemies near a target with a stone boulder. Power 55.
Stone: Attacks the target with a stone boulder. Power 110.
Stone: Unleashes an earthen attack against nearby enemies. Power 55.
Stun: Temporarily throws the target into a state of shock.
Trick: Cancels the target's status.
Unlock: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
Vampiric Rage: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Vampiric Touch: Absorbs HP. Power 88.
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
Winter: Temporarily decreases a target's Atk. Spd

Passivas
Acrobatics: Increases the height from which you can jump without sustaining damage when equipped.
Agility: Increases evasion when equipped.
Clarity: Decreases the MP consumption rate for all skills when equipped.
Duel Might: Increases PVP P. Atk. when equipped.
Empower: Increases M. Atk. when equipped.
Focus: Increases critical attack rate when equipped.
Guidance: Increases accuracy when equipped.
Heal Empower: Increases the power of HP recovery magic when equipped.
Iron Body: Raises resistance to damage from falling when equipped.
Kiss of Eva: Increases lung capacity when equipped.
Magic Barrier: Increases M. Def. when equipped.
Mana Gain: Increases the recharge recovery rate of MP when equipped.
Might: Increases P. Atk. when equipped.
Music Clarity: Decreases the MP consumption rate for song/dance skills when equipped.
Prayer: Increases the effect of HP recovery magic when equipped.
Reflect Damage: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
Shield: Increases P. Def. when equipped.
Skill Clarity: Decreases the MP consumption rate for physical skills when equipped.
Spell Clarity: Decreases the MP consumption rate for magic skills when equipped.
Weight Limit: Increases the weapon weight limit by 2 times when equipped.
Wild Magic: Increases the critical attack rate of magic attacks when equipped.

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